Coed 4's Indoor Volleyball Rules

The following rules are subject to amendment or revision by RRC. The RRC rules are adapted from the Official USA Volleyball Rules with some exceptions. 

Timing and Scoring Regulations

A match shall consist of 3 games during the regular season. Standings will be based on the number of games won, not the number of matches won. 

A game is over when one team scores 25 points. The winning team must have at least a two-point advantage. Games cap at 27 points. 

Games will be rally scored (a.k.a. quick scoring). Points are awarded on every serve. 

Serving Regulations

Ro Sham Beaux (Rock Scissors Paper) best out of 3 will be done between the two opposing captains. The winner has the choice of: serving the first game or choosing which court to start on. At the beginning of each of the next 2 games the roles are reversed. 

The serve is the act of putting the ball into play by the right back-row player who hits the ball with one hand or arm from the service zone (anywhere beyond the back line and within the two sidelines). 

General courtesy is to announce “serve & score” before serving to putting the ball in play. 

Serves may be underhand, overhand or participants may attempt to jump serve. 

The players of the serving team must not screen the opponents from seeing the contact for service or the path of the ball. This would include a player waving arms, jumping up and down, or moving sideways at the time of the serve. The serving team is also prohibited from making a collective screen when the server is hidden behind two or more teammates and the ball is served over them. 

Blocking and attacking the serve is illegal. 

Only one serve is allowed, but players may drop a bad toss once and still serve (there are no “re-serves”). 

Faults on the serve may occur when: 

a. ball hits a teammate

b. ball is passed under the net

c. ball goes out of bounds. 

Team players must rotate serve.

Legal and Illegal Hits

The ball must be cleanly hit. *Note: feet may be used to contact a ball in indoor play. 

The following constitutes a legal hit: 

a. Contacting the ball with the heels of the hands, fists, or arms. 

b. A closed fist punching at the ball. 

c. The ball may touch any part of the body when hitting the ball -- including the foot. This means that kicking the ball is legal and counts as a hit.

The following constitutes illegal hits: 

a. Ball visibly comes to rest

b. Held ball

c. Successive contacts

d. Using fingers for underhand hit

e. Attacking the serve

Setting

When setting the ball over the net, shoulders must be square to the direction of the set.

Faults 

The following are types of faults that result in a point to the opposing team: 

a. NEW 2011 Rule: A player touching the top tape of the net. A player may touch the bottom netting as long as it does not interfere with play. Any net touch interfering with play is a dead ball fault.

b. Hand or hands over top into opponent’s side of net in hitting ball. 

c. A player takes support from a teammate or any object in order to reach the ball. 

d. A team contacts the ball four times or more before returning it to the opponents. 

e. Catching or throwing the ball. The ball must be tapped. 

f. Serve out of turn. (Loss of points scored by ineligible server.) 

g. A player spikes the ball above the opponent’s court

h. NO LIFTS OR DOUBLE CONTACTS: A player contacts the ball twice in succession or the ball contacts various parts of the player’s body successively. 

i. A player receives personal warning. 

j. NO open hand tipping. You can use your palms or knuckles to get the ball over OR any open hand spike.

Blocks 

A ball touched by a player, playing close to the net, and attempting to block a shot by an opponent, shall not be counted as one of the three contacts permitted by his team. He/she may block the shot and play the ball before a teammate touches the ball. If two players block the ball simultaneously, this will count as one hit. 

A joust (two players on opposing teams blocking the ball simultaneously) will result in a play-on of the point. 

Attack-Hits

All actions directing the ball toward the opponent, except a serve or block, are attack-hits. 

a.   An attack-hit is completed the moment the ball completely crosses the vertical plane of the net or is touched by a blocker. 

b.  There are no positional faults in 4-man volleyball. Positional faults only apply to 6-man sand. A player can be at any location in the court at anytime, i.e. you don't have to rotate positions (although you do have to keep "rotation" order for serves). Also, you can block or hit from any position on the court, i.e. there is no penalty for backrow hitting. 

Timeouts and Substitutions

Substitutions may be made anytime the ball is dead. There is no limit on subs. 

Each team is allowed only 1 one-minute time out per game. Time-outs may be requested anytime the ball is dead. 

Teams must be ready to play by 15 minutes past the hour. If a team shows up more than 5 minutes after match designated start time, a point is lost for each minute beyond the 5 minutes that team is late. A full game forfeit occurs for every 15 minutes a team is late.

Additionally, a team must notify chelsea@redrockschurch.com at least 2-hours prior to a no-show. If a 2-hour notice is not given, that team will forfeit that match plus lose an additional 3 points.

Center Line Fouls

A player may cross under the net into the opponent’s side as long as he doesn’t interfere with the play and doesn’t create a dangerous situation. 

Playoffs

Playoffs are subject to change depending on the number of teams registered. The RRC Volleyball playoff tournament brackets will be announced prior to the end of the regular season. 

Protests and Appeals

All decisions of the RRC Sports Committee are final. 

Rules added

Teams must have at least 2 females on the court at all times (unless a team only has 1f/1m). Teams cannot play 2 males with 1 female. (unless approved by opposing team.)

No open hands dinks. When contacting the ball with one hand, it must be cleanly hit with the heel or palm of the hand (a roll shot), with straight, locked fingertips (a cobra), knurled fingers or the back of the hand from the wrist to the knuckles. One-handed placement or redirection of the ball with the fingers (a dink or open hand tip) is a fault. 

Open hand digs are okay.

You can set a serve.  

 

Last revised 1/19/2018