Basketball Rules

*Coed Only Rule: Each team may only have a maximum of 3 men and a minimum of 1 women on the court at all times. Your team must use one of the following combinations of players on the court: 3 men & 2 women, 3 men & 1 woman (if you only have 1 women), 2 men & 3 women, or 2 men & 2 women. 

Tip-off: Upon game start whistle by referee, tip-off commences play at center court with the
reception of the ball by the player that the ball is tipped to. The possession arrow is thus
determined. The second half possession will go to the team that lost the first half tipoff.

Method of Scoring: Baskets are scored with the ball going through the hoop without coming
in contact with the top of the backboard. Three point shots are valid in gyms where a line has
been provided or beyond half-court in all facilities. A three point shot can only be scored by
player with both feet clearly behind the line.

Game Length: RRC basketball is played with two eighteen minute periods with a three
minute half time. The game clock runs continuously except for the final two minutes of the game
(2nd half only) with any whistled play.
Special Note: The clock will keep running if a team is ahead by more than 10 points.

Mercy Rule: A match is stopped once a team reaches a 30 point lead over their
opponent. Play may continue for fun until the time has expired but the match will be
officially considered over with a 50 point lead.

Overtime: Regular season games will have an overtime of 1 minute periods immediately
following regular play. There are no timeouts in overtime and fouls carry over from
regulation play. There is a 30 second shot clock so both teams are guaranteed a
possession in overtime. If the game is still tied after 1 minute expires, play will continue
into sudden death (next basket wins). There will not be a break between the buzzer and
sudden death, play will be continuous.

Time-outs: Each team has two 30-second time-outs per half.

Playing Area: Lines clearly mark the playing area, lanes, free throw and three point shooting
range. Lines are considered out of bounds in basketball.

Substitutions: Each team is allowed unlimited substitutions when ball is not in play. Referee
must be notified of request to substitute players. Scorekeeper must be notified of substitutes by
jersey number.

Timing Violations:

  • back court violation results if ball is possessed in the front court and goes back into the
  • backcourt and is re-secured without being tipped or touched by the opposing team.
  • 3-second rule: no player may remain within the free throw lane for over 3 seconds
  • while on offense. One foot in or on the lane line will constitute that player being in the
  • lane.
  • 5-second rule: no player may hold or dribble in the front court while closely guarded
  • for 5+ seconds.
  • 10-second rule: team gaining possession in its backcourt must progress into the front
  • court in 10. Timing violations result in a change of possession.

Throw-ins:
Following a score, the opposing team may throw-in anywhere behind the end line.
Following an out of bounds infraction or non-shooting foul, the ball is given to the opponent by
the referee at the spot near where the violation occurred.
The in-bounding player must:

  • Release the ball without breaking the lane of the playing court
  • Release the ball (by throwing) within 5 seconds
  • Not move from the designated throw-in spot. Following a technical foul free throw, the

offended team receives the ball at mid court. Following an intentional foul free throw, the
offended team receives the ball near the infraction.

Contact:
To hold, push, trip or charge into an opponent is illegal contact. This must be
tempered with the fact that fast movement in a restricted area will result in some physical
contact. When no advantage is gained from contact, it is generally to be overlooked.

  • Responsibility: The first player to establish a position on the court without contact has priority. The player moving into the path of another player when contact occurs is generally responsible for contact. Players have right to all space within their vertical base (e.g. over the back fouls)
  • Fouls: Players called for illegal contact will be charged with a personal foul. Each player may accrue up to five personal fouls a game prior to disqualification. A common foul occurs away from the ball and does not affect attempted shots.

Free-throws: Penalty shots are awarded as follows:

  • One free throw for a shooter whose goal is successful and is fouled while shooting
  • Two free throws for a shooter whose attempted goal is unsuccessful or any intentional foul. Opponents and teammates may not touch the ball until the free throw has touched the rim. Players from either team must remain in position along the lane until the ball leaves the shooters hands. Opponents are assigned the first space from the basket on either side of the lane.
  • One free throw plus an additional free throw (one and one) for a common foul after the bonus rule goes into effect. - if the first shot is successful, the second free throw is allowed - if the first free throw is missed, play continues
  • No free throws are awarded for common fouls prior to the bonus or for double fouls
  • Intentional and flagrant fouls are two shot free throws.

Technical Foul:

  • Technical fouls are generally committed when the ball is dead:
  • Disrespectfully addressing or contacting a referee (see Referee section)
  • Unsportsmanlike language, gestures, etc. (see Sportsmanship section)
  • Delaying tactics: after a score or before a throw-in
  • More than the allowed number of players on the court
  • Roughhousing (fighting including a thrown and missed punch will result in immediate expulsion from the league. Technical fouls will result with the offended team receiving two free throws with no other players along the lane area. The offended team will receive the ball at center court.

Out of Bounds:
Should the ball be called out of play, the opposing team will be given a
throw-in at that spot. Bordering lines are considered out of bounds if contacted by the ball or the
player handling the ball.

Bonus Rule:
A running tally is made as each team accrues fouls throughout the each half.
When a team has more than six fouls (meaning on the seventh foul), one and one free throws are
awarded for every common foul thereafter. Once the team reaches 10 fouls, two free throws are
awarded for every common foul thereafter. The bonus returns to zero at the start of the second
half.

Jump Ball Possession:
Jump ball possession will be alternated evenly and awarded to the
team who did not receive the previous jump ball possession. The team that loses the Tip Off will
be awarded the first jump ball possession.
The following will result in a jump ball possession:

  • The ball is held steady between two opposing players
  • The ball goes out of bounds and there is uncertainty regarding last contact
  • The ball settles on the basket support
  • A double foul is charged
  • A simultaneous free throw violation by opposing players

Traveling: A violation involving moving the feet in excess of two steps without dribbling
the ball or moving the pivot foot. Traveling results in a loss of possession.

Goaltending: A violation for touching a shot while it is in its downward path and above the
rim. Appropriate points are awarded to the offended team.

Dunking: Dunks will only count if one of the following moves are used in the process.

  • Moving the ball from one hand to the other while going through the legs or around the
  • back
  • swinging the ball in a circular windmill motion proceeded by a rim shaking dunk that makes people post it on social media
  • Jumping over one or multiple opposing players. 
  • Just kidding.. Dunking of any kind is allowed! However, a technical will be called if it is
    determined you hang on the rim too long after.

Scorekeeping Table: RRC provides a scorekeeper for all leagues. However, should a
scorekeeper not be in attendance, RRC requires the team’s playing before or after to run the
score table for the game. Running the table includes keeping the clock, score (scoreboard or flip
score) and keeping track of personal and team fouls. Operation may be by a team’s players or fan
support.

Uniforms: Players must wear same colored permanent numbered shirts. Numbers must be
clearly visible (at least 8" on back and at least 4" on the front ) from across the court to
scorekeeper table. Do NOT tape on numbers as they will not be permitted.

Other Rules: Unless otherwise noted, RRC basketball leagues follow NCAA basketball
rules as a guideline.

Starting the Match:
Players must register with the scorekeeping table prior to each match.
Scheduled match time is the ideal start time for your game. Use of open areas is allowed for
practice prior to match play with the referee’s approval. Teams not ready to take part in any of
the 5 minute warm-up period will not be given extra time and the match will be started
immediately. Possession will be determined by a tip-off from the referees center court toss.
Teams will change sides at the half with possession changing. Second half possession will begin
with the team that has the possession arrow.

Match Scoring: All matches are scored by baskets. Baskets may be: One point = Free Throw
Two points = Shot within or on 3 point line (where available) Three points = Shot from outside 3
point line (where available). Scores are kept by scorekeeping table to be recorded on game sheet
and displayed via scoreboard (where available) or flip score. Contact RRC rep with any game
rules or fault infraction questions regarding scoring.

Season Ranking: Teams will be ranked on overall won-loss record. Teams with the same
won-loss record will be ranked based on head-to-head matchups. If there is a head-to-head 3-
team or the two teams have not played each other the tie-breaker will be lowest points against.

Forfeits: Because there can be legitimate reasons for running late, RRC does permit late starts
BUT the offending/late teams shall start the match with the following point deficits: 10 points
loss 11 minutes into the 50 minutes. 20 points lost 16 minutes into the 50 minutes. Game lost 21
minutes into the hour The referees should get a scrimmage playing 10 minutes into the hour.
Upon late arrival/ready to play, the scorekeeper or referees will commence the match and
confirm what the starting score is for a late match. Time missed will be deducted from the first
half of play so that the match ends on time. If a team has three or more registered players but less
than a full four or five person complement, a legal game may be played with or without
substitutes.

Minimum Age: All RRC participants must be at least 18 years old. Valid picture id may be
requested. Failure to provide a valid picture ID shall void participation until such time as proof
of ID can be provided.

Substitution Policy: A new player filling in for your team during regular season is permitted
to play up to two games unless an injury occurs that prevents a player to participate and a
permanent substitute is needed. Notification to RRC is required. Substitutes are not permitted
during the playoffs.

 

GOOD SPORTSMANSHIP: The participants of our league represent Red Rocks Church,
and more importantly, Jesus Christ to our players, guests, and facilities. It is important that we all
do our best to conduct ourselves with class and a high level of sportsmanship. We understand
that competition can generate strong emotions; however your emotions and actions must not
negatively affect the enjoyment, comfort or safety of any of our other participants! Foul language
is not acceptable. We take the use of foul language very seriously and will penalize participants
immediately if this occurs. Taunting opponents is not acceptable. Tantrums (throwing objects
and/or yelling) are not acceptable. Opposing team may call a time out and address the referee for
consideration if it is felt that bad sportsmanship is being displayed by one or more on the
opposing team.
At the discretion of the RRC ref, any displays of bad sportsmanship will result in the
following penalties for individuals:
1 = verbal warning
2 = technical foul (final warning)
3 = technical foul (expulsion)

Explulsion: A player WILL BE eliminated from league play immediately upon the following
actions:

  • Fighting – No exceptions. If a player is involved in a fight where a punch is thrown (even if the punch is not landed), he/she will be immediately eliminated from league play and all remaining matches.
  • Four (4) Technical Fouls – Upon a players fourth technical foul in a given season, he/she will be immediately eliminated from league play and all remaining matches. Upon a player’s third technical foul a player will receive a one-game suspension.

Taunting: If a player blatantly taunts an opponent, a technical foul shall be assessed. The
opponent WILL NOT, automatically, be assessed a technical foul. His/her behavior will be the
determining factor. Simultaneous taunting is a verbal altercation. Verbal altercations and
unsportsmanlike conduct will be administered as a double technical foul and no free throws will
be attempted. Technical fouls assessed to opposing teams during the same dead ball and prior to
the administering of any free throw attempt for the first technical foul, shall be interpreted as a
double technical foul. A PLAYER(S) GUILTY OF TAUNTING MUST BE SINGLED OUT
AND PENALIZED. If a previous unsportsmanlike act has been committed and if this situation is
BLATANT, a technical foul must be assessed and the guilty player(s) must be ejected.

Playoffs: Unless otherwise noted in the specific league or tournament outline overview or
rules, all teams will make the playoffs. Overall 1st place team is determined by regular season
won/loss record. (reference tie breaker section above if teams have same record). Playoff format
will be single game elimination. Playoff matches will be bracketed in a standard bracket based
on a 10 team pool. For a 10 team league, the first round would have 8th vs 9th, 7th vs 10th
before 1st and 2nd place teams would play, etc. For any league matches, please be aware that
you may have to play 2 or more matches in one week to finish playoffs.

Referees: 5 on 5 leagues will have two referees present. However, there may be a rare
occasion that there is only one referee present. referees are provided to make the match run
as smoothly and error-free as possible. Obviously, no one is perfect and there may be occasion to
question an individual call if the referee hasn’t already offered an explanation. The only person
permitted to question referees call is that team’s captain. Should any other person other than the
captain approach the referee during a game, a ruling of bad sportsmanship may be applied (see
#7). referees sometimes will offer an explanation of calls as they are made, but this is not
required and should not be expected. Signals should be clear and known to players. If no
explanation has been offered, it is at that time that a captain’s inquiry would be appropriate.
Please keep in mind your tone of voice and to form a question. Scathing sarcasm and/or a
demonstrative proclamation demanding a response usually will not be viewed favorably and a
warning or penalty may be imposed. Any foul or abusive language directed at the referee or
within earshot will result in an automatic technical foul. A second technical will quickly be
applied resulting in match expulsion. Possible suspension or league expulsion penalties may
result as well. Any physical action taken by any individual against a referee will be met with full
prosecution by RRC against that individual including involvement by law enforcement. That
individual will be banned from RRC league play. Please realize that referees can oversee
hundreds of matches each year and really do not care who wins. They do care about running a
cleanly played match and that people enjoy their playing experience.


Equipment: Red Rocks Church will provide jerseys, basketballs, referees and facilities for
match play. No player equipment other than athletic shoes is required. Teams may use their own
basketballs upon agreement by both teams. Otherwise RRC equipment is to be used.
 

Attire: Athletic shoes are required. Court only athletic footwear is recommended. No bare or
stockinged feet are allowed. No belts, watches or jewelry (other than bands or stud earrings) may
be worn. Players wearing any type of brace must have that brace covered with a soft material.

Prayer: And finally, but most importantly, we request that captains from both teams gather
teammates at the court’s center circle upon the conclusion of the match to pray and give thanks
and glory to our Lord Jesus Christ for the game played. This is not required for all participants,
but highly encouraged.